![]() Unfold rig, select feet, make them selectable and visible( mouse cursor and eye icons next to it ), Shift D to duplicate ħ). Create and transfer the uv_1 map from the reference ( 2:26 - 3:23 ) Ħ). Transfer weights from them to your shoes ( 2:06 - 2:45 ) Ĥ). ![]() If there is a few meshgroups, shift-select them and combine together with Ctrl J ģ). Find shoes that look the closest to yours in shape, clone them, export the blend, append in the scene. Use this accessory tutorial as your guide or any Marvelous Designer/conversion one.Ģ). Second, shoes are made the same way any other CAS mesh is. So, again, if you intend on using them for anything other than taking pics, it's best not to lower the feet, it is not necessary in this case. I personally haven't tried it, but my guess is, it interferes with animation ( you know, differences in heights). First thing first, it makes sense to use this slider only when the heels of your shoes go above 4 inches/10 cm.
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